Dirge the Undying
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Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
Cast Point 0.45
Hero Class: Strength
Decay
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Dirge saps away the strength of enemy heroes and retains it for a period of time.
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
Note: Often missed, note the cooldown
Look at the cast area, so big and with just low cooldown (5 seconds), this spell become handy.
Soul Rip
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Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
Tombstone
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Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem
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Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Cooldown: 90
Duration: 30
Manacost: 100
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
Skill Build:
Coming soon!
Item Build:
Coming soon!
You can also share your thought about the strategies after the remake :)
14 Comments yet..:
-water red
finish your guide some time this millenium, plz!
Have waited for like a year or something....
My favorite hero.. but I can't utilize his true power.. I die early in the game.
my item:
vladimir offering or mask of madness
phase boot
hot
i do treads radiance hex
~~
if got extras i make bf n mkb n assault/deso
-water blue
what is the proper build up to this hero and how do I play it?
maybe it is this way.... Vladimirs,Phase Boots,Assault Cuirass,Desolator or Mask of Madness(Optional),Radiance or Hex(Optional)
-ZXavier88Z-
B00000000000!!!!!
Items Vladimirs,meka,radiance,phaseboots,guinsoo BKB(tanker)
He do tanker better. 1st skill if do to many heros steal many strs..... buy phasboot, vanguard, heart and hood or shiva guard
one of my fav heroes. I usually go manaboots/treads van/hood, smtimes both and hot/curiass/shivas depending on game.
try using arcane boots, bloodstone and shiva.. nd HoT for late games.. the rest i sup to u.. use soul rip to heal you or your allies.. max tombstone first.. spam rip and decay if u have now the mana pool
try using arcane boots, bloodstone and shiva.. nd HoT for late games.. the rest i sup to u.. use soul rip to heal you or your allies.. max tombstone first.. spam rip and decay if u have now the mana pool
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