DotA Allstars 6.60 Changelogs:-
DotA Allstars v6.60.w3x has a huge changelog list. So sit back and relax before read changelog of DotA 6.60 !! :). If you don't like the changes, Don't worry Dota 6.60b and Dota 6.61 will be released to undo them. Also WarCraft 1.23b Patch is coming soon.!
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## Heroes ##
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* Added a new hero Batrider to the Scourge [details below]
* Added a new hero Tauren Chieftain to the Sentinel [details below]
* Lightning Revenant: Reworked [details below]
* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
* Medusa: Replaced Purge with a new ability Stone Gaze [details below]
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
* Rogue Knight: Reworked how Stormbolt works [details below]
* Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
* Ogre Magi: Reworked Multicast chance mechanism [details below]
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]
* Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
* Axe: Lowered Base Armor by 1 point (2.8->1.8)
* Bane Elemental: Improved cast range on Enfeeble (800->1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90->110)
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
* Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600->800)
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
* Death Prophet: Witchcraft no longer gives movement speed bonus
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6->8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
* Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form's melee attack range (100->150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
* Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
* Luna: Increased Lunar Blessing aura range (300->900)
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
* Magnataur: Improved attack animation time
* Magina: Undid recent buffs to base strength (21->16)
* Naga Siren: Reduced collision size (24->8)
* Naga Siren: Lowered Mirror Image cast time
* Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0->1.5)
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
* Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
* Templar Assassin: Refraction is now an instant cast ability
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
* Undying: Lowered Base Armor by 3 points (6->3)
* Undying: Tombstone no longer spawns zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450->900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
* Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
* Windrunner: Lowered Base Attack Time (1.6->1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
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## Items ##
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* Added a new basic item Ghost Scepter [details below]
* Added a new basic item Quelling Blade [details below]
* Added a new basic item Talisman of Evasion [details below]
* Added a new recipe item Poor Man's Shield [details below]
* Added a new recipe item Force Staff [details below]
* Added a new recipe item Khadgar's Pipe of Insight [details below]
* Added a new recipe item Magic Wand [details below]
* Aghanim's Scepter: New Recipe [details below]
* Manta Style: Reworked [details below]
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
* Maelstrom: Recipe and stats adjusted [details below]
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.
* Assault Cuirass: Lowered recipe cost (2000->1500 gold)
* Assault Cuirass: Positive and negative armor auras now work on structures
* Blademail: Returns pure damage type
* Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
* Divine Rapier: Improved damage (200->250 dmg)
* Eul's Scepter of Divinity: Can be used to target yourself
* Eye of Skadi: Lowered recipe cost (1250->750 gold)
* Gem of True Sight: Lowered item cost (750->700 gold)
* Headress of Rejuvination: Lowered recipe cost (225->200 gold)
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell
* Lothar's Edge: Added 125 backstab damage
* Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
* Lothar's Edge: Requires Claymore instead of Mithril Hammer
* Magic Stick: Added a 25 second cooldown (it now has a buildup)
* Manta Style: Can now be disassembled
* Manta Style: Increased cooldown (40->50 cd)
* Mask of Madness: Lowered recipe cost (1050->1000 gold)
* Mithril Hammer: Lowered item cost (1610->1600 gold)
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
* Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
* Phase Boots: Lowered armor bonus (7->5 armor)
* Planeswalker's Cloak: Lowered item cost (650->400 gold)
* Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
* Refresher Orb: Mana regen is now the total sum of its components (150->200%)
* Ring of Regeneration: Lowered item cost (375->350 gold)
* Sange and Yasha: Removed the recipe requirements
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
* Satanic: Now retains the bonus damage from Helm of the Dominator
* Stout Shield: Changed damage block system [see details below]
* Stout Shield: Lowered item cost (300->250 gold)
* The Butterfly: Now requires Talisman of Evasion instead of a recipe
* Vanguard: Improved block chances (65->70%)
* Vanguard: Improved health regeneration (5->6 hp)
* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.
* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.
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## Misc Highlight ##
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* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.
* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe shops now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.
Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.
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## Modes & Commands ##
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* Added a new game mode -cd (-CaptainsDraft) [details below]
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
* Added -water random
* -water now supports any color combinations using -water r g b format
* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
* Added -disablehelp to Force Staff
* Added a command to display bonus gold received from Goblins Greed (-gg)
* Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
* -disablehelp now prevents items from being picked up by non-owners from the fountain area
* -oi is turned on by default in observer games. Using -oi will disable it instead.
* Added a sub command to -om that disables neutral spawns
* Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
* Improved the text presentation of -switch a little bit so the text is less intrusive
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## Gameplay & Performance ##
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* Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup
* Range rax no longer has extra regeneration
* Added a new regeneration armor mechanism for towers and rax.
- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.
* Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
* Tower does not regenerate from allied damage (when trying to deny)
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## Cosmetic & Misc ##
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* Added two new hero kill sounds for 4x and 5x kills
* Added hero and creep stats to the scoreboard title by default
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
* Improved color/text presentation for runes
* Adaptive Strike now displays the stun duration as overhead
* Added a joke name to Dragon Knight
* Added a new ability on couriers "Return Home" that sends your courier back to base
* Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
* Added a new visual effect for Death Pulse
* Added a new visual effect for Last Word
* Added a new visual effect for Mana Void
* Added a warning message when an old unsafe version of Warcraft is detected
* Added a player only sound effect and a text message when your hero respawns
* Added allied-only text message when an ally bottles or picks up a rune
* Added Armor Aura to Neutral Creep Enraged Wildkin
* Added joke name to Axe
* Added text for observers to show what abilities heroes are leveling
* Added the "Allied hero has fallen" sounds
* Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
* Adjusted neutral creep active abilities to all be on the bottom left most spot
* Blackhole now uses an AOE targetting interface
* Bottled Runes now show color coded icons
* Changed Bottle and Captured Rune Icons
* Changed Magic Stick Icon
* Reduced maximum AFK time from 10 to 5 minutes
* Changed Omnislash hotkey from N to E
* Changed the cosmetics on Razor's attack
* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
* Lothars windwalk icon is now the same as the item
* Lycan's attack while in Wolf Form now properly plays an attack sound
* Normal mode can now pick from their team's heroes plus neutral heroes
* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
* Rot no longer triggers Last Word
* Rune of Regeneration now expires once it you reach max hp and mp
* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
* Splitshot no longer automatically turns off when you get disabled
* Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
* Terrain snow now morphs regular trees into special snow trees.
* Updated Illusion Rune tooltip
* Updated Morph's tooltip to reflect the recent attributes bonus added to it
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison
* Improved icon for Soul Steal (172705)
* Added a new icon for Sunder (172705)
* Added a new icon for Tombstone (263561)
* Added a new icon for Lycan's Feral Heart (180452)
* Changed the icon for Ring of Protection
* Decreased model size of Spirit Bear and True Form slightly
* Added a new visual effect to God's Strength
* Enigma returns to the Scourge alliance
* Linken Sphere now plays a sound when the cooldown is ready and its active on you
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## Bugs ##
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* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusions created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting channeling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom spells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch issues when combined with -ah
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings
* Fixed spells like Laser and Brainsap to work with Decrepify
* Fixed spells like Zeus's Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny's Illusions appearing small
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# Languages #
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The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.
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# Details #
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Captains Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.
Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.
I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.
Quelling Blade:
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+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant
Can only carry one
Talisman of Evasion:
====================
+25% Evasion
Cost: 1800
Stout:
======
250 Gold
+60% to block 20 (10 for ranged)
Note: It has the same statistical value as before for melee.
Poor Man's Shield:
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(250) Stout Shield
(300) 2x Slippers of Agility
+60% to block 20 non-hero damage (10 for ranged)
+100% to block 20 hero damage (10 for ranged)
+6 Agility
Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
This does not interrupt channeling spells
Khadgar's Pipe of Insight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759
A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.
+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds
Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.
Ghost Scepter:
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1500 Gold
Ghost Form (Active)
+7 All Attributes
Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
Duration: 4
Cooldown: 25
Monkey King Bar's True Strike:
==============================
Makes your attacks never miss.
True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.
True Strike can be toggled on and off.
Note: MKB still has proc effect
Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474
+3 All Stats
Energy Charge (15 Charges)
Aghanim's Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400
+10 All Attributes
+200 HP
+150 MP
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)
Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300
22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges
Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150
26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
Note: You cannot restock charges by buying the recipe again. It only upgrades once.
Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elvenskin
Total: 3250
+25 Damage
+6 Agility
Chain Lightning
Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000
+24 Damage
+15 Attack Speed
Chain Lightning
Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe
Gives:
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)
Shrapnel:
==========
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40
Cast Range: 900
Cooldown: 15
Manacost: 120
Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%
Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160
Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
Everything in between the two is a smooth transition from one to the other
Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0
Min Knockback distance is 100, Max is 300
Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600
Warcry:
=======
With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18
Battle Trance:
===============
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global spell.
Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5
Note: Works on buildings
Fiery Soul:
=============
Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself
Phantom Strike:
===============
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Cooldown: 30/20/10/5
Manacost: 50
Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]
New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
No scepter upgrades
Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
This displays overhead showing which multiplier of multicast was achieved.
Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.
Nethertoxin:
=============
Passive. Adds bonus damage to your attacks based on how low the target enemy is.
Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
Gives half the bonus against creeps and buildings.
Mystic Snake:
=============
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump
Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana
At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana
In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700
Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0
Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).
Direct line of sight is required.
#########
# Razor #
#########
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
Unstable Current:
----------------
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows
Static Link:
------------
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.
############
# Batrider #
############
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5
Attack Range: 375
Movement Speed: 290
Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence
Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
Fire damage is any regular batrider attack, flamebreak or firefly
AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%
Lasts 7 seconds (refreshes on hit)
Stack max: 10
Cast Range: 700
Manacost: 15
Cooldown: 3
Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Knocks back all units in the explosion area proportionally to how far they were from the center
Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600
Manacost: 80/100/120/140
Cooldown: 11
Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
Trees in your path are killed by the fire.
Gives you flying pathing
Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying
CD: 40
Manacost: 100
Flaming Lasso:
===============
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
Does not drag units over cliffs or impassable terrain.
If you TP or blink away or get ported away, the lasso breaks.
Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4
####################
# Tauren Chieftain #
####################
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Echo Stomp:
============
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
Ancestral Spirit:
=================
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)
Natural Order:
==============
Passive.
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.
Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.
###########
## Notes ##
###########
Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a Dota 6.60b or a Dota 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.
Download DotA 6.60 - DotA Allstars v6.60.w3x Map (mirror 1)
Download DotA 6.60 - DotA Allstars v6.60.w3x Map (mirror 2)
Tags: Dota 6.60, Dota Allstars 6.60, Dota 6.60.w3x, Dota 6.60 map, Dota Allstars v6.60.w3x, Dota 6.60 changelogs, 6.60 changelogs, Dota 6.60 download, 6.60 dota map
Download DotA 6.60 - DotA Allstars v6.60.w3x Map (mirror 2)
179 Comments yet..:
YEAHH
nem li
We are sure that this version will be a mark to Dota´s history! Thanks for letting us now about it Ice!
uhuuuu
o carpinteiro é o AISSE FROG e a arvere somos nozes!
hudasuhdsa dksopapkdo eu ri /\ duhasdhu
EU TUMEIN RIN!
wow!!!!
IceFrog's really cool,,
I'm very exited to see all the changes in 6.60 map^^
I think this map will be historical in DotA WORLD!
anyone knows if the new tauren will, finally, "born" ?
WTF!!! I thought that the map is downloadable here!!!
When will icefrog release the lates map, dota 6.60?
WOW..VERY EXCITED!!
Hi , i am a big fan of dota i play it since last 3 or 4 years and i seen the most changes . Srry for my english . IceFrog i have an ideea for you for that taverns . I say u can make 5 taverns somewhere on the map . Most exactly top left . 1 for every race . 1 human , 1 orc , 1 undead , 1 elf , 1 naga :D IceFrog , u are the best man !! I`m your fan !
who have a dota 6.60 beta map email it to me plz at : rulzzz_criss@yahoo.com
icefrog or someone else plz share me 6.60beta at my email
chupa sua bixa
c`mon IceFrog... when u will release the map ? we can`t w8 anymore is 26 march allready ... c`mon man tell us what`s happening.....
nice and thank you icefrog for dota 6.60 updates btw release dota 6.60 map soon i cant wait to play tauren cheiftain :))
I DEEPLY WANT TO SUGGEST CHANGING THE HERO MODELS OF SOME HEROES LIKE ABADDON, ILLIDAN, JAINA, ETC. WHO D HELL IS ABADDON AND WHY DOES HE HAVE THE FROSTMOURNE?!? WHY D HELL DOES HE LOOK LIKE ARTHAS??
WHO D HELL IS TERRORBLADE AND WHY DOES LOOK SO MUCH LIKE ILLIDAN??
I DEEPLY SUGGEST CHANGING THE HERO MODELS. OR MUCH BETTER, CHANGE THE HERO MODEL ARTHAS TO THE REAL ARTHAS AND GIVE HIM BACK HIS REAL SKILLS BUT MUCH MORE STRONGER DUE TO THE MAX 25 LEVELS BUT BALANCED.
all new heroes come out uber abused, id like ice to include an anti map hack that was unavoidable as the -ah command dosnt do anything.
if he or anyone who works on the map reads this simply use a corrupted locust with invis that wonders around everywhere. and trigger so that its removed if any wards are in area etc. remake it somewhere else. and have a none invis one going round impos places and being removed if another unit comes within 2000 range or somthing. simple all map hackers will crash as soon as they see them.
LOLS rogue knight became much much much more GAY !! u guys should try dl the 6.60beta and see rk's skills
mga baliw kau lahat sa dota
Cool man! icefrog please release Dota 6.60 soon
anu yan english!
asa anu kau big tym?
shet out!
lul!
bobo kau
im a big fan of dota.. just wanna let u know dat u never disappoint me... gj ice frog... thanx 4 making such a very good mod for war3!! im pretty sure 6.60 will be much more fun n enjoyable... cant wait 4 it!
hey can u telll wen wil 6.60 map wil release..??
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follow the link and kill me
OK???????
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hey men, i just want 2 say i'm looking forward on the 6.60 map of DOTa...i'm a really big fan and i love 2 play..all i can say is ,,
BRING IT ON !
what if you guys put a thief type hero that steals hero items by chance and from a random slot? and has the ability to slow enemies, and he has d 6 slots backpack ability, would it'll be fun?
GoodJob ahmed you made icefrog to post an update
woah dude this website is awesome is this the guyt who really makes dota? thats incredible!
RONALDO........
Ma pos eisai etsi re paliomalaka icefrog grothe ama den bgaleis tin 6.60 grigora 8a sou gamiso to spiti kai to troxospito s :P
gamo ton ice frog
o jaw_breaker eimai pou brizei 8a me breite sto b-net
do u know wen wil dota map 6.60 will release......????
well the guy that makes this website created a fake icefrog account and had it post on here, so why don't you just ask him?
i hAv the 6.60 version.. there are two nwe heroes but dont hav names.. but this version will surely be exciting to many dota players'..
will it be cool if the warchief have a skill of slowing enemies of each attack, and a passive skill that makes your hero attack faster and faster of each attack, ^^,
how to download 6.60
i hope that the rune system will work.this map shall create a history in dota
y it will be a great version but .... we are gonna wait 1 year
im jaw_breaker :u can find me in europe b-net i always online
hey, i get this Dota 6.59dc map from my friend. maybe this map not made by IceFrog, but my friend say that SpiritBreaker bug has been removed. this is the link to download:
http://www.4shared.com/file/101836852/761bdc57/DotA_Allstars_v659dc.html
hey my idol icefrog! why dont you make a hero of you on 6.61 hehe.. somehow looks like a frozen frog with amazing skillsets. also named hero as jabalzairog the icefrog i dunno where in my thoughts comes that name out but its somkinda cool, cool as you my master icefrog.. peaceout dj joel
Ice Frog is my friend,
he said dat the 6.60map will be release on.....
April 30, 2010....!!!!!
buLL ShiTT, Ice Frog!!!!!
just kidin^^
peace.... ^^V
batrider and tauren chieftain skills are great..
great combos for clashes =]
items like vanguard and HOD should be less effective to avoid imba...
anyway... this map would be great..
im so excited, i just cant hide it. =]
please double check some imba heroes =]
keep it up ICE
Mga Tralala Mga Hinayupak kayo mga Weak naman kayo... Asa naman kayo sa GG Team Pornis ang Ang Katapat nyo... Bring It On.... I know What you Feel! Tell me more about it... Suck it......!
sana dagdagan nyo yun hero sa dota pls boring na me sA OLD heROs PA KisS nAMN dYAN
i love you ice frog
katatanga ng mag cocoment d2
mga baliw!!!
aq lang ang magaling sa garena
user ko ^|cff00ff21Ira
Add nYu nlng pra masaya laro natin
sa v6.60 mga bobo!!!
in english!!!
I can't translate!!!
hey dude!!!
how to get the sceenshot be seen??
i can;t see my screenshoots and replays!!!
how to download this map??????
.,uhmmm...could you make an item ..arcane and mekansm,,that would be fun..so that in an instant click,you will have mana and health..
.,just requesting..
.,^_^
GO GO do good work
Thank you dota-utilities i got all the software and tools from here.
www.techkhoji.blogspot.com
wwww.drivers-applications.blogspot.com
grabe ang iingay ng mga tao dito.. kala mo kung sino din magagaling..
tang ina nyo lahat
can u pls give us a view of the new heroes 2 get out
NIce but can u pls hurry up and finish the map!
Me and my friends are so excited about 6.60!
finish the map!!!!!!!!!!!!!
Dude I love it that you're trying to make this map perfect, but can you please give a rough estimation on how long it will take to come out(ex. 2 weeks???), thanks for great work.
Keep it up!
KADUGAY ANI OI. ATAY
NAWALA NA AKO THRILL. WAY AYO
I agree with Bokdr0L, we will wait for this map.. but try to give us a date.. or just a number of weeks, I don't know.. it's an ask, not an obligation..
Thnks
i cant w8 till 6.60 map released....
when is the release of 6.60 map? please release the map before the end of May or on June
Sana mAgdagdag kaYo ng 5 herows pagdating ng 6.70 hehehe
sana lagyan ni Icefrog sa dota yung mga heroes pag nakabuo ng armor ay makikitang nakasuot sila ng binili nila armor
So when will be the Official release? is it within the 3rd week or 4th week of may? or is it next month
Well, I thing to say Filipinos put it in English words hindi pinoy ha! Bad trip
Bakit masama mag tagalog ikaw nga nagtatagalog
is there an ai map of 6.60??
SAAN MA DOWNLOAD UNG MAP 6.60?
IceFrog, about that I would like to request a new hero
anxious to play the map!!! RELEASE IT SOON!!
pota amf naman kau mga bobo
WE WANT DOTA 6.60!!!!!!!!!! IT DOESN'T MATTER IF IT HAS BUGS OR IMPERFECTIONS, WE WILL TELL YOU IF IT HAPPENS, BUT RELEASE THIS MAP !!! DO IT PLEASE..
thanks xD
YEAH AGREED TOTALLY. I dont know why icefrog releases versions rapidly. He will have to wait for about 3 months in every version. So players will be so comfortable of playing new maps and also learning all the skills and changes. to be honest i didn't know many changes and it will take time to know them
i like dota 6.60 changes
go go go DotA-Utilities.com
nice~
WTF
Hmmm well, i finally got an answer from icefrog, it seems the 6.60 Map is coming out on Monday the 18th of May, maybe the 19th he is not sure yet, hold on to your F5 key...
nc map ^^
id like to see 6.60map ^^
well if u r so angry with icefrog y dont u go n make ur own map n play with it rather than abusing some 1 who us making something u like to play .....ASshole get a life
hey ICEFROG
6.59d have many bug zzzz
release now 6.60
^^
take your time to make the map as good as every map before
stfu noobz i` played in ihcs so gtfo and stfu and 6.60 is taking too long it never be released
Keep Ur Spirit.....
Seriously.. when this will be out. I cant wait anymore! :ASD
I also still waiting Dota 6.60 release :D
san b talaga ng 5.50 ta3
NOW REALY WHY HE TOLD US ABOUT 6.60 IN THE FIRST PLACE? WHY.... ITS 30TH MAY AND STILL NO UPDATE NO SHIT WHY HE TOLD US FROM BEGINING OF 6.59D.. EVEN TOUGH I`M VERY GOOD PLAYER AND PLAYED EDC/IHCS.DOTA-INVITE ETC...AND DOTA-LEAGUE.COM I`LL QUIT DOTA CUZ I CANT STAND ANYMORE 6.59D I HATE 6.59D AND ICEFROG 1000 TIMES MORE THATS WHY I QUIT DOTA RELEASE 6.60 AFTER 10 YEARS I DONT CARE I QUIT DOTA LIKE MYM|SLAHSER..SUCH A RETARD FROG
tagal aman 6.60.. inaabang ko pa nga 6.60ai+.. xD
practice kayo ng mabuti mga noobzzzzzzzz
pm nyo ako sa GG alulur name ko!!!
pros never call themselves pro :p
I doubt ur gonna quit. Its dota! Its part of life and it is in ur system ^.^
So be patient and wait for it lol~
Get ready to get amazed!
labs nio n yan
LOL~!!!
I WANT DE NEW MAP SO BAD~~~!!!!
^^
^_^
everyone just wait for the 6.60 map release.... putan ginah nyo kau nah kaya gumawa ng mga map mga gago palah kau ehh bat nyo mamadaliin ung tao kung nah aatat nah kau???? kau nlng gumawa ng sarili nyong map mga bwaka ng inah nyo..........
roflmao retard prO`s nEvEr call them prO =)) jEEz what kind of retard are you O_O btw its 04 juNE no release yet -_- _)_ ic3fr0g
yup but getdota.com is acting weeeeeeird..!
!?!?!?!?!?!gg
Dota 6.60 will be released on june 10.
how do you know that dota 6.60 will be released on 10 june? dont say anything that u dont know..
zzzzzzz someone said before that dota 6.60 map will release on march 25 and it is not release yet so stfu dun say nythin abt dota allstars 6.60 release date...
icefrog said it on tda channel
wat date will the 6.60 will release please release it now i want to play it now!
dunno but its 08 the june and no release ^_O
10 of june. He wrote on tda channel , that's true
yeah i saw it too
yeah we w8 2 days and see cuz its 08th juNE and no release and no update at his bloG
yap
ribbit-ribbit..
IceFrog! how long we will wait for... Please be hurry.., i can't wait to play that kind of version :D... please !
how long would it takes to be finish? ... :-)
just a few more hours from now. and the waiting is over.
I hope Theres Something New On Mirana hahahaha especially the ULTIMATE
finaly 6.60 is out after 5 months of w8ing
DOTA 6.60 IS RELEASED NOW GUYS AT GETDOTA! ENJOY!!!!!!!!!!!!!!!!!!!!!!!!!!!LOVE U ICEFROG
i cant w8 to play......i tot this map is downloadable here......♦♦
ribit ribit...... ice frog is coooooooolllllll..
can u make an ice frog hero in dota...hek hek
tauran chieftain is to imba...
the hero is not stable..
20 second cd on so many finals ??
that's a REALLY Long changelog.... lol
Ice, your the man. Now get started on 6.61!
XD
LOL
ROFL
But thanks anyway!!!!
at last tauren chief.. ive been waiting for this hero for like forever.. tnx ice..
mash!
I DONT LIKE MEDUSA ICONS AND ALL RENEW IT JUST SUX AND DOESN MAKE DMG PLS GIVE HER BACK
why u ruin medusa so much it was my favorite hero lighting was fine why u change it whit this ugly icons and sples?
i am dissapointed of medusa changes
I think the spiritbreaker can now be more stonger cause it can be minus the cooldown time from 75second to 20second when buying aghanim's scepter
Hey...Ice frog Thanks for the v6.60 map I enjoy it because some hero cam be used by Aghanims Scepter And i have a question....hey whem will you cre8 v6.61 and what is the last version of Defend Of The Ancient........xD TC.....
I like some changes but not all ... So many AoE effects of skills and item skills ... Plus the item got jumbled up in the Item NPC ... Need to rememorize again the item location and so ... I do hope that icefrog will make NEW NEUTRAL units and NEW sentinel/scourge CREEPS (Ex. Give the range unit a skill, much more challenging). Also I suggest to use the icon of Harpy queen as one of the Hero ... Its icon is very cool
oh man!! razor is much stronger. i like the cloud :D
bravo DOTA
Hebat euy, c icefrog!! bkin game warcraft jdi tambah seruu, tq lahh ice frog.. bwat buffmepliz cepetan dunk AI map ny,, y Suu!
finally its out!!!
Need a AI version!!!!!!!!!!!!!!!!!!!!!!!!!!!! Please made one!!!!!!!!!!!!!!!!!!!!!!!!!!!
6.60 is the worst version ever.. takes the fun out of dota with all the changes
6.60 is the best version ever.. it brings more fun to dota with all the changes,
kindly check storm spirit if it have a bug
because when i am playing garena my enemy hero is storm and afterwhile he cast the ball lightning to us we are automaticaly dead,
i know the limitation of that but its too imposible to kill us instantly
the range is from the sentinel third tower up to the well storm can kill us instantly
omg the i cant believe the changes ...
rogue knight -> aoe stun -> imba
bat rider -> imba pure too much str gain too less cd
tauren -> i dont like him but i think he is balanced
magina -> wtf why nerf?? now he has 1.1k hp at lvl 25 without stats
ursa -> even stronger
guyz...4 cryin out loud..just stfu man...so many complains....use dis time 2 train la....pity ice frog....let him gt some rest b4 he starts on da 6.61 version...ice frog rocks...he is dam gr8...shud make a museum 4 him...may b make him president la...or da king....shud make a big frog statue and put it next 2 statue of liberty...gogogo ice frog...
the old razor is far better...razor is now a skill type hero...it sucks
watch my video at (darkzabath) on youtube
Nice! Good work =D
I think Troll Warlord and Ursa even stronger. Pretty IMBA. Please balanced that 2 hero.
i love the chieftain..the ultimate is great....35% of max hp..damn.. very helpful in 5on5 matches! a refreshser will give these enemies an end
wow cool! there are so many changes but still cool. how about trying to change enchantress? untouchable seems to strong against attack type heores. why not reduce it cos it gives us a hard time in some of our games. more power!
must reformat the new heroes. they are with unmatchable skills and attributes.
The objective of games is to test out players' adaptability to the rules, new or otherwise. Nobody is stopping anyone from playing old versions of Defense of the Ancients (aka DoTA to the ignorant masses). The newer versions aren't like the old versions because they are NEWER versions (DUH).
Anyways, thanks IceFrog for continuing the old Defense series. As always, you still give credit to Euls and the other old makers of the map. And, yeah, the maps are great, all versions of it (minus the cheaters, of course).
DO NOT CHEAT! IF YOU CHEAT, DO NOT PLAY. IF YOU PLAY, DO NOT QUIT. IF YOU QUIT, EAT SHIT!
Mahiya naman kayong mga Pinoy. Pinoy ang current maker of DoTA, tapos kayo ang di masali sa totoong ladder games kase PURO QUITTER KAYO.
have you guys noticed that techies "land mines" do NOT explode on batrider?
MEDUSA SUCKS! razor is so imba. bullsh!t! Necrolyte is worst. PLEAAASSSEEE!! return the DIFFUSION AURA OF NECROLYTE on the next version! PLEASE. and improve the Ulti of Gondar. hahahah! yehey! Mortred is much stronger now. hahaha! :P
AAH, COULD YOU MAKE KELEN'S DAGGER TO RECIPE, JUST LIKE LOTHAR..
WELL, IT'S VERY GOOD ENOUGH, BUT WITHOUT DAMAGE IT JUST WASTE THE INVENTORY...
OKAY, I DON'T MIND IF THE COST GET HIGHER...
is dis d original version or d beta verson???
hey its edz ;-)
i love boys :) any lebanese here ? call me +96170154819 !!
dude, there are some secret in tauren hero maaaa... find it guys, cause if u can find it first, it will be imba hero i think, much more ausome if you combine his skill with admiral skill... hehehe... i luv it... thanks a lot to ice and all dota community (^^,)
?
sana mag karoon n ng 6.61 tpos magdagdag kyo ng hero..hehehehe
love the change in new dota map 6.60 cause all the new skill really help in team battle making us to play in team work... good job to icefrog and all dota comunity (**,)
COULD YOU FIX ARTHAS LIGHT COWLDOWN OR ITS ABILITYS?.. IS NOT AS GOOD AS ANOTHER HEROES... OR AT LEAST THE MANA COST IS NOT A GREAT RIVAL FOR ABBADON OR ANOTHER HEROES.
very nice map....
with this map i can swap any hero any time with aganim and i can let barathrum ultra kill with aganim..
what the....
and a very nice hero for bat rider....
just play it with dark seer, you will now how better bat rider used...
finaly it is perfect
ANAK AKO NA!
ANAK ITABI MO
its OK Guyz To Built Item shivas guard with quirass??? in one hero..??
botbot
vao si fude seus gringo di merda
did Purge cancel the GOD Strength of Rouge Knight?..
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