DotA 6.71 Changelogs | Read DotA v6.71 Map Notes

IceFrog has released DotA 6.71 with a huge list of changelogs. This patch is focused on various hero balancing and a lot of bug fixes. Read full DotA 6.71 changelog below:

Read DotA Allstars 6.71 Changelogs:

Heroes
Abaddon
- Increased Aphotic Shield cast range by 50

Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell

Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.
Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight
- Phantasm duration increased from 20 to 24

Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker
- Enchant Totem no longer dispels if you animation cancel

Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion
- Sprout can now target the ground again
Fixed a previous issue where it became harder to target a unit reliably

Sprout: A21E
Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker
- Cold Snap no longer triggers on self damage

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds
- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types


Lina Inverse
- Attack range increased from 600 to 625

Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur
- Skewer cooldown reduced from 45 to 35

Meepo
- He can now use cyclone on his other clones

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10
Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7
Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Blur:
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.
Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.
Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna
- Strength gain reduced from 1.45 to 1.2

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark
- Pounce cooldown reduced from 16 to 12

Spirit Breaker
- Strength gain increased from 2.5 to 2.8

Tauren Chieftain
- Movement speed increased by 5

Thrall
- Static Storm cooldown increased from 75 to 85

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%

Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Undying
- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items

Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Phase Boots
- Active boost increased from 15 to 16%

Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200


Gameplay & Cosmetics

* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)

Bug Fixes


* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web

52 Comments yet..:

Anonymous said...

oh noh its very good :D

Anonymous said...

Thanks for info. :)

Anonymous said...

what d!? a gem have a stockable now?! ZZZZZ and axe battle hunger?? lol just a 5 secs XD imba for me..

Anonymous said...

first blood.. :D
nice one icefrog..
can you add boots like HON had.
STIDERS = awesome for ganker heroes.
please..thx..

Anonymous said...

phantom assassin buff is neat ! i like it :)

Anonymous said...

yea 1st blood

Anonymous said...

Double Kill XD

Anonymous said...

NEW MAP lol nice :D

DeaThSkuLLx

Anonymous said...

wew

Anonymous said...

1st blood!!!

Anonymous said...

Too much bugs lol

Anonymous said...

wow freat hahhahahahaha nice but please creat a hero that can swicth element

Anonymous said...

try adding a level 2 aghanim's scepter for heroes...that will be imba!!

Anonymous said...

imba

Anonymous said...

5 seconds cooldown for axe is ok...axe didnt have such enough mana!

Unknown said...

nice.. :D

Anonymous said...

mhm, i dont like the stockable gem thingy..
anyway. keep going icefrog. DotA 2 should be coming soon, 2011 is hear long time ago :/

Anonymous said...

if little fat rikimaru's teammates happens to destroy gem then he is imba 4 6 mins not fair rikimaru will be imba

Anonymous said...

me too.dont like stockable gem

Anonymous said...

yeah

Unknown said...

BUGS?!?!?!
I just found out i don't know if its a bug..
Omniknight's +1000 armor Guardian Angel effect wears off if you use repel on the ally/oneself after casting Guardian Angel...
Repel 1st then GuardianAngel works though....

NoFear said...

Hey i killed roshan and left the aegis after a few minutes roshan has respawnd and killed him again and i had 2 aegis the new one and the old one http://img155.imageshack.us/img155/9647/82191466.jpg see and fix this bug

Anonymous said...

put strider please.. the boot in hon..

Anonymous said...

So many nerfs

Anonymous said...

Why did you remove the landing damage on Walrus Punch!!?
I like it but I use it to jungle with tuskarr at least just reduce the landing damage....

Anonymous said...

i don`t have anything against those new changes.are good and welcome many of them but...but the thing with the gem of true sight it really sucks.i don`t like it.in some situation can become very annoying.

Anonymous said...

reduce the 4x crit on tuskarr's ulti to 3x or 3.5x pls

Anonymous said...

WTF rikimaru will be imba when his teammates kill the gem holder and destroy it, rikimaru will be imba for 6 minutes.. do something about it ice frog

Anonymous said...

Well, for me there is dust of apperance, so why worry.

Anonymous said...

lolx!!!

Anonymous said...

try fix gyro hit plis.if it attacks cannot see le.

sCreamO~ said...

hOly shiT!!good improvements in DotA but my favorite, Phoenix, WTF my the sunray has been reduced.!!damage!!hope you bring it back...i have started practicing that one...

Anonymous said...

Prolly I should be investing on dust of appearance more... XD

Anonymous said...

It's good because rikimaru will be imba,,, his fade time should increase...... APPROVED!!!

Anonymous said...

ho yeH!!! bugs has finally fixed!!

Anonymous said...

ALL TUSKARR USERS ARE GAY HAHAHAHAHA...
SERVES YOU RIGHT...NO LANDING DAMAGE HAHAHAHAHAHA

Anonymous said...

Can you fix how to repel Troll's bash?? Troll's bash is quite annoying!

Anonymous said...

Thankgod! tuskar is so IMBA from old version! 1 hit combo jeezZ!

Anonymous said...

aw the adaptive of morph become weak also the ethereal

Anonymous said...

no changes for lion and sven and dazzle??????????
zzzzz
I hope icefrog adds cosmetics for all aghanim users.

Anonymous said...

all heroes able use aghanim i HOPE :P

Anonymous said...

all heroes able use aghanim I hope ..

Anonymous said...

Axe is too IMBA,
Spiritbreaker is too weak,-.-"

Anonymous said...

haha xD nice Changelogs :))

Anonymous said...

not fair they remove the damage of wave of terror sometimes i use it for hitting the hero when they gone far ... i hope they change it again !!!

Anonymous said...

Ohhhhh yeahhhhh.... I love it...^_^_^_^_^_^_^_^_^//.../////.....
I can easily use the characters because of the info.. Thaks for the info huh..!^_^

Anonymous said...

that was so great

Anonymous said...

can you add striders boots like in HoN..and add some new heroes in Dota like scout, deadwood, electrician or zephyr in HoN...im a big fan of HoN and Dota, i cant wait to see new heroes in Dota ...tnx icefrog..

Anonymous said...

Why do people want to make HoN and Dota the same? I'm not a fan of HoN, really. And it pisses me when people compare HoN with Dota. :(

Anonymous said...

all of you is weak!! i a dota king in the phillipines

Anonymous said...

Very well..then..do some guides to my fav hero at playdota.com >faceless void,earthshaker,troll warlord,rikimaru,tiny,ursa,zeus.. must a complete guides with a good rating!..do it weak 'dota king'!...do it!!

Anonymous said...

thanks for the info
im new and weak in dota but good in HON

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