DotA 6.72d Changelogs | DotA v6.72d Full Map Changelog

Here are the full changelogs for the recent bug fix, tweak patch, DotA 6.72d.

DotA 6.72d Changelogs

Heroes:

DotA 6.72d ChangelogsAxe
- Base HP regeneration from 1 to 1.25

Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125

Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc

Centaur Warchief
- Return base damage increased from 10 to 16

Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50

Krobelus
- Armor increased by 1

Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70

Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%

Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds

Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550

Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds

Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced

Old:
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100

New:
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90

Pit Lord
- Armor reduced by 1

Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95

Shadow Demon
- Disruption cast range decreased from 700 to 600

Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)

Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4

Storm Spirit
- Base Strength increased by 2

Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x


Items:

Cranium Basher
- Recipe cost from 1150 to 1000

Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)

Gameplay & Cosmetics:

• Undid melee hero collision change from 6.72c
• Runes now die to one attack

• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around
• Forest Troll High Priest's Heal cast range from 250 to 350

• Restored Phantom Lancer's old Quelling Blade attack animation
• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)

Bug Fixes:

• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs.

32 comments:

  1. Anonymous6:21 PM

    1st blood...

    I like the rune change, 1 hit KO

    ReplyDelete
  2. Anonymous6:29 PM

    always the same guy talk the samething

    ReplyDelete
  3. Anonymous6:29 PM

    on my top is a moron !

    ReplyDelete
  4. Anonymous6:36 PM

    why so many hero decreases sumthing on it? o.O :/

    ReplyDelete
  5. Anonymous6:39 PM

    2nd blood!!! i want 6.72 ai!!! :3

    ReplyDelete
  6. Anonymous6:52 PM

    Nice :D

    ReplyDelete
  7. Anonymous7:36 PM

    spiritbreaker is still imba -_-

    ReplyDelete
  8. Anonymous12:45 AM

    spirit braker weakened !! :S

    ReplyDelete
  9. Anonymous1:20 AM

    tet!! less cost for cranium basher!!

    ReplyDelete
  10. Anonymous2:23 AM

    they should remove Bara and he should be neutral in the woods :))

    ReplyDelete
  11. Anonymous7:07 AM

    bat was bug in this map... his firefly takes no damage at all...

    ReplyDelete
  12. tonzxet9:06 AM

    poor lycan :( ahaha

    ReplyDelete
  13. Anonymous12:43 PM

    QQ Runes ar no longah glitch

    ReplyDelete
  14. Anonymous1:11 PM

    at the top of this comment is a MORON . XDD LOL . nice changelogs anyway ^^, 1 hit KO rune XD

    ReplyDelete
  15. Anonymous2:56 PM

    imba! too bad there was a bug :((

    ReplyDelete
  16. Anonymous3:36 PM

    treant even more weaker. FU icefrog

    ReplyDelete
  17. Anonymous7:52 AM

    lately bara is strong,since the new map was produced,bara became weak.why ?.

    ReplyDelete
  18. Anonymous12:51 PM

    Lycan is still imba hero... -.-'

    ReplyDelete
  19. Anonymous2:39 PM

    why nerf lycan, he WAS balanced as he was.

    ReplyDelete
  20. Anonymous5:50 PM

    omg bear will get nicely screwed lol!!!!!!!!

    ReplyDelete
  21. Anonymous5:16 PM

    wawa lycan...
    lakas na sana.! ^_^

    ReplyDelete
  22. Anonymous10:42 AM

    • Fixed Ice Blast being unable to kill Ethereal units

    ice blast belongs to which hero?? x_x

    ReplyDelete
  23. Anonymous9:43 PM

    i am waiting for 6.72 ai

    ReplyDelete
  24. Ice Blast is Ancient Apparition's Ulti

    ReplyDelete
  25. Anonymous3:29 PM

    wew!! didn't even know about this new versions.

    ReplyDelete
  26. Anonymous5:12 PM

    IceFrog: AmBOBO nyo plah !! Ginawang balance na nga ,,, ayaw nyo pa ?? Tatanga !! >.<

    ReplyDelete
  27. Anonymous4:47 PM

    wow how nice!!

    ReplyDelete
  28. Anonymous6:28 AM

    icefrog say: u don't like the changes or maybe you're just weak because u can't use the heroes well.....

    ReplyDelete
  29. Anonymous10:43 PM

    Improvise , adapt and overcome!

    ReplyDelete
  30. Anonymous12:06 PM

    ^^ :-bd :D

    ReplyDelete
  31. Anonymous7:28 AM

    bristleback got a little softer.. :[

    ReplyDelete

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