Heroes Changes:
Alchemist
- Armor increased by 1
- Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340
Batrider
- Flame Break is now a targeted AoE spell
It no longer explodes on the first unit in a path. It travels towards the targeted destination and does its effect there. Projectile speed 900 (instead of 750)
Bone Fletcher
- Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
- Death Pact hp bonus increased from 50/60/70% to 50/65/80%
Bristleback
- Quill Spray damage cap increased from 180 to 220
Centaur Warchief
- Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
- Return base damage increased from 16 to 16/18/20/22
Clockwerk
- Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
Crystal Maiden
- Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
Dark Seer
- Wall of Replica illusions take 300% damage (up from 250%)
- Wall of Replica Aghanim bonus no longer creates allied illusions
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
Doom Bringer
- Level Death bonus damage increased from 250 to 275
Dragonus
- Base Intelligence increased by 3
- Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
- Arcane Bolt manacost decreased from 90 to 70
- Concussive Shot cooldown now scales from 20 to 20/19/18/17
Drow Ranger
- Silence AoE increased from 275 to 300
Ember Spirit
- Armor reduced by 1
- Base Strength decreased from 21 to 19
- Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
- Fire Remnant damage decreased from 140/180/220 to 120/160/200
- Searing Chains targets decreased from 3 to 2 random units
Enigma
- Black hole now prevents heroes being Forced out with Force Staff
Furion
- Wrath of Nature manacost increased from 150/175/200 to 150/200/250
- Teleportation manacost no longer decreases per level (constant 50)
Goblin Shredder
- Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
Gyrocopter
- Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
- Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
Invoker
- Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
- Chaos Meteor land time decreased from 1.5 to 1.3
- EMP can no longer hit Invulnerable/Tornadoed units
- EMP cooldown increased from 25 to 30 seconds
- Sun Strike damage type changed from Magical to Pure
- Sun Strike now reveals the area it will hit before the damage impact
- Tornado cooldown increased from 25 to 30 seconds
- Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
Juggernaut
- Omnislash now gives Juggernaut 200 flying vision during its duration
Keeper of the Light
- Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
Kunkka
- Torrent AOE increased from 200 to 215
- X Marks The Spot cooldown decreased from 20 to 16 seconds
- Ghost Ship stun duration increased from 1.2 to 1.4
Lanaya
- Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240
Legion Commander
- Moment of Courage cooldown increased from 0.9 to 1.2
Lina Inverse
- Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
- Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%
Lion
- Voodoo cooldown increased from 13 to 15
- Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
- Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
Luna
- Moon Glaive damage decrease per bounce decreased from 35% to 30%
Magnataur
- Skewer will now cast in the direction you targeted if you cast it beyond the max range
Medusa
- Split Shot now shoots 5 arrows instead of 4
Morphling
- Morph passively grants 3/4/5/6 agility and strength
- Wave Form now properly dodges projectiles
Naga Siren
- Changed Rip Tide cast mechanism
Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.Nerubian Assassin
- Urna Swarm replaced with a new spell
Urna Swarm will be reused for a future hero.
Spiked Carapace:
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.
Duration: 4.5 seconds
Damage return: 100% (after resistance on your hero)
Stun: 0.6/1.2/1.8/2.4
Cooldown: 10
Manacost: 50
Note: Only triggers on player based damage, both physical and magical. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.
Necrolyte
- Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
- Sadist level 4 mana regen increased from 48 to 60
Ogre Magi
- Added Aghanim's Scepter
Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card.Phantom Assassin
- Phantom Strike cast range increased from 700/800/900/1000 to 1000
- Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5
Priestess of the Moon
- Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
Puck
- Ethereal Jaunt now dodges projectiles
- Phase Shift autocast removed
- Phase Shift manacost removed
- Phase Shift level 4 duration increased from 3 to 3.25 seconds
- Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
Pugna
- Decrepify cast range increased from 550/600/650/700 to 700
- Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
Queen of Pain
- Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125
Razor
- Unstable Current damage increased from 40/60/80/100 to 40/70/100/130
Shadow Fiend
- Necromastery now gives 6 souls for killing a hero (instead of 1)
- Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
Sniper
- Headshot damage increased from 30/30/40/50 to 30/40/50/60
Storm Spirit
- Ball Lightning now properly dodges projectiles
Techies
- Attack range increased from 650 to 700
Tinker
- March of the Machines duration increased from 5 to 6 seconds
Troll Warlord
- Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180
Viper
- Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
- Fixed Poison Attack damage not being lethal
Visage
- Familiar's armor increased from 0 to 0/1/2
- Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
Warlock
- Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
- Shadow Word duration increased from 8 to 9 seconds
Item Changes:
Animal Courier
- Courier cost decreased from 170 to 150
Bloodstone
- HP regen increased by 1 to equal the sum of its parts
Ethereal Blade
- Ether Blast slow increased from 60% to 80%
Eye of Skadi
- Cold Attack slow duration increased from 2/4 (range/melee) to 3/5
Flying Courier
- Flying Courier cost increased from 200 to 220
Mjollnir
- Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)
Tranquil Boots
- Can now be disassembled
- Damage instances before breaking increased from 3 to 4
- Rejuvenate heal increased from 150 to 170
Sange & Yasha
- Sange and Yasha can now be disassembled
Veil of Discord
- Discord duration increased from 15 to 20 seconds
Gameplay & Cosmetics:
- Added Wisp, Disruptor and Rubick to CM
- Courier death team bounty can only trigger while no couriers are dead
- Courier death team bounty from 150 to 175
- Added a new ability on the courier to go to the secret shop
- Removed Unexplored Fog of War
- Cheese no longer requires 5 mana to use
- Range creeps mana pool increased from 300 to 500
- Harpy's Chain Lightning cooldown from 6 to 4 seconds
- Satyr Trickster purge manacost decreased from 150 to 120
- Satyr Hellcaller HP regen aura increased from 3 to 4
Bug Fixes:
* Fixed a bug with Fire Remnant targeting and Essence Aura
* Fixed Moment of Courage not having a learn hotkey
* Fixed a fatal error possible with Tether
* Fixed a bug with Fire Remnant when cast on self
* Fixed Psi Blades not affecting a very small area right behind the initial target
* Fixed Forged Spirits dying instantly when affected by Smoke of Deceit
Note: This version will be marked as the new stable version after a week or so.
100 Comments yet..:
Cool !! Nevermore !!! wait ! First Blood !!!
Cooooooooooool! :D
FB.. haha.. good change..
Nice
awesome
hahahahaha im the first one to comment!!!!
Whoa Whoa! Ogre Magi Added Aghanims Scepter..!
OUCCH!
no new heroes
wheres the download link? >.<
First Blood!!
nice update
OWNAGE :))
YEHEY ! RM <3
KILLING'SPREE!!! :D
Godlike
YES NEVERMORE !!
First Blood!!!
I Love PUCK!!! :D
nice niggas!
finally they nerfed Ember.
pak u
its not that cool because there are no new hero:(
WHAT THE!!! RUBICK AND WISP INCLUDED IN CM??
cool aghanims for ogre magi
Ember spirit got weak in the latest version
hope so in next map there will be something good for Terrorblade :p
NICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
so cool!!
I want to released the v6.73AI
please
-waaaaaaaaaaa! SF halimaw!
15th blood !! xDD nice Map !!!
OGRE @@ !! Aghanim ~~ Bullshit !
amazing OGRE..
I M B A
SANDKING AGHANIM.
Aw im still waiting for 6.73 AI T_T
upgrade more mirana skill damage plss..
@ Guy- "Where's the link? >.<
BOBO Di mo ba nakita ung "Dota 6.74 Changelogs"
BOBO
overkill buffs
Oh my god! Why you make ember spirit more bad than before? he has low STR and now you decreased that so easily... and now, xin maybe cannot survive in late game.. so bad
da'faq is with centaur..
why not make scepter for him so he'll get like infinite str.
and maybe in next map you should increase the return damage to 100%
It's extra hard to kill him.
Not fun when he's in any team!!
For Nevermore Ultimate :
72 dmg/36 souls/18 lines, 1 lines/2 souls and 180 dmg per each(line),18 x 180 = 3240 ÷ 2 - armor hero. :D LOL
I think it's supposed to change some things related to Slark party when jumping the border
1st and 2nd Skill of PUCK ... Tool Tip missing
imba ogre!!!
good job. i hate tranquil boots being assembled unintentionally.
Pecal cute!
nice update!xin is now not so scary!haha
i hope that POTM will dodge the upcoming spell using her Ultimate. 9 ( no fade time)
A Demonic Smile for YaphetS :))
omaigod, u know.. ogre too strength now if he take aghanim..
SO COOL !! i want to Use Ogre Magi !
Invoker..!! Sun strike now deals pure damage max lvl at 475 imbaa its like dagon level 3 that can be cast globally wooo..! (note that dagon will not deal pure damage,lvl 3 has 600 dmg on the description but when you use it on a hero wid just 5~9 armor the damage will just like 400~500)
Ogre..!! Imba but I think the mana is two high its costs 400! pls reduced it to 325 on 6.74b
Lina..!! (suggestion) Increase Light STrike Array AoE a little bit and the Fiery Soul grants a passive move speed even you are not casting spell just like Krobelus's Witch Craft.. Thankss
watdafak SF. 6 souls instead of 1.?
wahahahah
Ahh
no more scarabs? phak u
I WanT 6.73AI please released it
-OGRE MAGI- your so iMBA in 6.74
-NEVERMORE- got more souls now to be get hurts the requim
-GODLIKE-
Nevermore is still the weakest hero, Nothing new and pinoy SF players still burst out of exaggeration for their stupidity. Easily pawned, Pinoys are known to use hotkeys which is extremely banned during tournaments. SF pinoy players use hotkeys because they can't press and play at the same time. Dumb pinoy gangsters.
dont use geomancer and use noherolimit it will ruin your monitor
•RiiNx XD• imba nice ogre but pls add more fire blast skill damage pls make it 300
lol Skywrath became more imba in this.
less mana cost in his 1st and scaled cooldown on his 2nd
ALL PINOY USes hotkey for all the HEroes because...
i hope that there wouldnt be noobs who use mercu for example and have explored map and say: how could i see,i stucked,lag etc..... but it sucks because xin,dragonus,commando but its good because its faster than earlier though .
kunka awesome!!
Your soul is mine:))
Boobies
nevermore! 1st blood! hahaha
ember is worse now
Wow
nice change,i've ben waiting for the aghanim by ogre magi
is there a change in dagger? or its a bug?
what the hell is with the price of the courier? and what's with the cheese manacost?
wow imba IMBA SF&OGRE MAGI cant wait to use it ..
ill kill you all ahahah!!
.
.
creade™
nc nc .. imba SF&OGRE MAGI cant wait to use it !!
ill kill you all noobs @ the world hahaha :B,
.
.
.
creade™
whooooooooooooooooooo i dont like the change on ember spirit wew all negative ..... awts
lots of bugs. zzzzzzzzz....
Ouch.
A lot of changes in Invo.=((
Tsssss.
hahAYz
i'll wait Phantom Assassin had her own Aghanim =)) Ouch!
I LOVE SF
Centaur my fav hero even more imba!!!!
i dun care oll d changes on tiz map jz shut up t faka..
anub'arak
i found a bug help me to post.. PURGE " UNDYINg AGHANIM NOT CHANGE... that status still same... help me to post this TQ a lot
first blood
wow!!WTF!
WTF!!!
many changes happen., it's now so awesome., FIRST BLOD!!
i wan't Aghanim's for Omniknight and Enigma
i hate ember now
imba nerubian has blade mail instant
3rd skill
i want aghanim's for kunkkha, to be the ghost ships to be aoe.
i want aghanim's for leoric!.Cooldown is 20 secs hahaha
nerubian is better now
WHY IS THAT INVOKER'S EMP can no longer hit Invulnerable/Tornadoed units . . GRRR . . . INVOKER IS WEAK NOW
PLEASE RETURN THE OLD EMP . . . THAT CAN TARGET INVULNERABLE/TORNADO UNITS
imba!!troll!!
I want the old EMP
my suggestion
Lina: Change her Fiery Soul to an active nuke spell
hey legion commander is so unstable dang its very powerfullll
his ss are so unstable that his damage goes up to 500 without divine wew plzzz change it
Centaur is so strong, need time like a hundred years to kill centaur. need to think twice or more to get close to kill centaur. whew.. :3 i hope there is any change for the next map for centaur.
RGDS
The_13abyKnight ♥♥♥
ILL DO MY BEST!
YEAH!!
okey thanks!!!!! its great
Post a Comment
English Only, NO SPAM & No Email for further discussions use DotA-Utilities Forums