DotA 6.79 Changelogs [Official]

The changelogs of the new map, DotA 6.79 are posted by DotA development team. The map will be releasing soon. Stay tuned.

Dota 6.79 Changelogs (Patch Notes)

GENERAL

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death


* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items

* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs




HEROES

 Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed

 Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

 Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

 Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180

 Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100

 Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

 Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead

 Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.
Spoiler:

No longer upgrades any stats, cd, duration, etc on Aghanim.
Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
The skills granted are at the same level as Brewmaster's skills.
Cooldowns are independent of the original Brewmaster.


 Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14

 Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

 Centaur Warrunner
- Stampede slow duration increased from 1.25 seconds to 1.5

 Chaos Knight
- Chaos Bolt damage and stun values are now inversely related

 Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120

 Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity

 Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

 Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

 Dark Seer
- Vacuum cooldown increased from 24 to 28

 Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked
Spoiler:


 Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58

 Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

 Doom
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
Spoiler:


 Drow Ranger
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400

 Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100

 Elder Titan
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

 Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

 Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

 Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450

 Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom

 Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2

 Io
- Tether now does a -100% MS/AS slow instead of a stun

 Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

 Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash

 Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

 Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600

 Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

 Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

 Lifestealer
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2

 Lina
- Attack range increased from 635 to 650

 Lion
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

 Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300

 Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed

 Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%

 Magnus
- Turn rate improved from 0.5 to 0.8

 Medusa
- Mystic Snake now does Pure damage to units in Stone Form

 Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand

 Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

 Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2

 Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

 Nature's Prophet
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20

 Necrolyte
- Base armor increased by 1

 Night Stalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

 Nyx Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell

 Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

 Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0

 Outworld Devourer
- Base damage reduced by 3
- Items no longer trigger Essence Aura

 Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

 Phantom Lancer
- Spirit Lance is now dodgeable

 Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0

 Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

 Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110

 Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:


 Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

 Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

 Shadow Demon
- Shadow Poison AoE increased from 180 to 190

 Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure

 Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

 Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900

 Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

 Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

 Slark
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight

 Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

 Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0

 Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

 Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable

 Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

 Timbersaw
- Chakram manacost increased from 75/125/175 to 100/150/200

 Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


 Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3

 Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

 Tusk
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

 Undying
- Decay steal duration increased from 25/30/35/40 to 40

 Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

 Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

 Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed

 Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%

 Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

 Weaver
- Base attack time nerfed from 1.7 to 1.8

 Windrunner
- Focus Fire remains sticky on the target you cast it on
Spoiler:

This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


 Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)




ITEMS

 Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75

 Arcane Boots
- Movement speed bonus reduced from 60 to 55

 Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown

 Black King Bar
- Recipe cost increased from 1300 to 1375

 Blink Dagger
- Damage disable no longer ignores self damage
Spoiler:


 Bloodstone
- Now gives the +10 damage from its components

 Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

 Bottle
- Gold cost increased from 600 to 650

 Clarity Potion
- Is no longer shareable (but can still be used on a target ally)

 Dust of Appearance
- Slow increased from 10 to 15%

 Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40

 Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

 Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
- Gold cost increased from 850 to 900

 Hand of Midas
- Transmute no longer works against Necronomicon units

 Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)

 Helm of the Dominator
- Dominate can no longer control Necronomicon units

 Hyperstone
- Gold cost reduced from 2100 to 2000

 Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff
Spoiler:

When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
700 cast range


 Maelstrom
- Chain Lightning AoE increased from 500 to 900

 Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900

 Necronomicon
- Summoned units duration increased from 35 to 40

Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty

 Phase Boots
- Movement speed bonus reduced from 55 to 50

 Pipe of Insight
- Barrier AoE increased from 500 to 900

 Power Treads
- Movement speed bonus reduced from 55 to 50

 Radiance
- Burn Damage AoE increased from 650 to 700

 Refresher Orb
- Now gives the +10 attack speed from its components

 Rod of Atos
- Cripple cooldown reduced from 16 to 12

 Sange and Yasha
- Movement speed bonus increased from 12 to 16%

 Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed

 Shadow Amulet
- Fade delay reduced from 2.4 to 1.8

 Shadow Blade
- Shadow Walk cooldown increased from 18 to 28

 Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

 Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

 Tranquil Boots
- Reworked Tranquil Boots
Spoiler:


 Urn of Shadows
- Soul Release cooldown reduced from 10 to 7

 Vanguard
- Damage Block chance increased from 70 to 80%

 Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

Source:  http://dev.dota2.com/showthread.php?t=109826

105 comments:

  1. Anonymous10:59 PM

    First blood.

    Huge changelogs indeed. Glad that broodmother is fixed.

    ReplyDelete
  2. Anonymous11:01 PM

    Axe is the new huskar now..

    imma play 2-3 games, then i will review the map..

    Wait.. wth where is the map?

    ReplyDelete
  3. Anonymous11:01 PM

    1st blood!! -mrc

    ReplyDelete
  4. cant believe icefrog released changelogs first before map

    ReplyDelete
  5. Anonymous11:22 PM

    this is for dota 2 only. I think

    ReplyDelete
  6. Pudge + Dagger OMGWTF

    ReplyDelete
  7. Anonymous12:12 AM

    It is still unclear whether this update is for Dota 2 or Dota 1. The changelogs were posted by ChrisC (valve developer) not Icefrog..

    i dont know what ice is upto..

    ReplyDelete
  8. Anonymous1:43 AM

    SKeleton King return to one active spell xD, bloodseeker became IMBA!

    ReplyDelete
  9. Anonymous2:56 AM

    New meta incoming..

    ReplyDelete
  10. Anonymous4:23 AM

    simply give the first wave of creeps a phase boots effect.. rather than that on the offlane

    ReplyDelete
  11. "Meepo" can add divided we stand on level 4?

    ReplyDelete
  12. Anonymous5:03 AM

    DotA 2 will see this update 1st. It is official. Played earlier with the DotA 2 test. From Vavle's and Icefrog's point of view, they will give priority to DotA 2 because of the profit that they are making from the the game, it is really hard to believe that the original map MOD is slowly dying because of DotA 2's market. well, it makes perfect sense, the main reason why DotA 2 is free to play so players can switch to it and leave the old game behind. Well, so much for that, lets go back with the update. As you can see (this will also be the proof that Icefrog is now focused on DotA 2 than Warcraft DotA) most of the major changes was based on tournament analysis and player feedback (from tournaments of course), a good example is the Buyback, we always see in tournaments, even in public games a lot of Buyback's, so they decided to add a penalty to it. Another example and (for me) most important change is the Roshan respawn time, if you'll analyze this, why did Icefrog changed Roshan's respawn time after a player/team kills it? Simple, this will make the players and guard the pit and a lot more time in checking it. What will be the outcome of that? More team fights and entertainment that the fans always wanted, and also for the players. Which brings down to one conclusion, FANS satisfaction = more money. Look at what happened to TI3, Valve got a huge boost in their market after TI3. So for the 1st time and for the coming updates, expect that DotA 2 will see the update 1st before Warcraft DotA, or much worse, there is a chance that Warcraft DotA will not see this updates anymore. Giving the fact that DotA 2 implements the new updates no later than a week for tournament maps, Warcraft DotA will be gone in less than a year. I play Warcraft DotA and DotA 2. I learned from Warcraft DotA, so it is so sad that what many would have thought that Warcraft DotA will never fade, it is happening now. There are no other explanations to this. Let's just hope another developer implement new updates for Warcraft DotA. There's a lot of Devs there who modded Warcraft maps.

    ReplyDelete
  13. Anonymous5:07 AM

    i just wanna say that thank god i quitted dota
    these changes ruin the game more and more

    ReplyDelete
  14. Anonymous5:45 AM

    I don't think 6.79 patch will ever come. Some mechanics introduced in this patch is uncodeable in wc3 engine. Hate to say it but 6.78c will be the last DotA version of icefrog.

    ReplyDelete
    Replies
    1. Anonymous3:26 PM

      This cant beeee :(((

      Delete
  15. Anonymous5:45 AM

    as wat i know..the update for dota1 will automatically the update also in dota2..

    ReplyDelete
  16. Anonymous8:05 AM

    OMG!! We don't like this changelogs..some has a nice change..yet almost of this are so bad... :(

    ReplyDelete
  17. Anonymous9:19 AM

    no more tango feed. yay! -gelo

    ReplyDelete
  18. PUDGE + DAGGER = <3
    VENGE + DAGGER = <3

    ReplyDelete
  19. Anonymous2:23 PM

    please have euls able to be cast on allies ... its for saving purposes ? ...
    why if rubick steal the shadow dance didnt have its passive ? .

    ReplyDelete
  20. Anonymous3:53 PM

    pudge+dagger?

    Time to quit dota now ..

    ReplyDelete
  21. Dota 2 - How to turn Bloodseeker into a Sports Car (1817ms)

    http://www.youtube.com/watch?v=JCq-k3BBn68

    ReplyDelete
  22. Anonymous6:42 PM

    Dude too inba. Those who has been playing Dota for years will really feel the effects of dagger pudge and vs especially

    ReplyDelete
  23. Anonymous5:21 AM

    When is the next AI release? Hope it comes soon :)

    ReplyDelete
  24. Anonymous9:14 AM

    To all who think that it's possible that dota will soon come to a halt, you are wrong. Yes it is possible that Dota 2 will most likely have all the first views of upcoming updates but every update in both Dota and Dota 2 depends on changelogs in the original Dota. Everything in the map is based on Warcraft. If you think that making heroes from ideas wills still be fine you're wrong again. If they actually did that chances are that players will decrease as it will slowly go away from what the game actually is: the fight of the Sentinel vs. the Dire. The only reason why Valve gets the updates first is because since they turned a map into an actual game, it has way more problems. They did it so they could fix things. And since it's an actual game already, they could force commands a lot easier compared to actually editing the DotA map which could actually destroy the schematics of the map.

    ReplyDelete
  25. the removal of speed limits in dota 1(wc3) is somewhat unimplementable due to engine limitations I believe.. Other changes are so drastic that it makes me don't want to play those nerfed heroes anymore... but riki for the win.... dagon+ ethereal blade = new meta. instakill someone without knowing what hit them lol...

    ReplyDelete
  26. yeah.. the removal of the 512 max speed limit for Blood seeker is unimplementable in Dota 1(wc3) i believe. Some changes are so drastic that it makes me don't want to play those nerfed heroes any more. But still riki dagon+ethereal blade = new meta... instakill someone without knowing what hit them..

    ReplyDelete
  27. most of the changes cannot be done in Dota1..the warcraft Mod is really dying...

    ReplyDelete
  28. Anonymous12:15 PM

    6.78 have no ai... and now dota 6.79..... wtf

    ReplyDelete
  29. this updates make me want to play hon back DDD:

    ReplyDelete
  30. Anonymous6:07 PM

    the DOTA is turning to HON style... wtf is happening to dota now.. are they destroying the game

    ReplyDelete
  31. Anonymous7:26 AM

    WTH is happening

    ReplyDelete
  32. Anonymous9:38 AM

    The most unlike changes in this version is that the tanggo is not share able. And riki will not be seen even if he cast spells or use item. And slark cannot be seen even if enemy uses gem of true sight. I think this Is not the latest version in dot a. I think this version was compared to the map. DotaImba 6.78. Good luck icefrog. This version will be hated by the professional gamers. They will notice all the mistake easily.

    ReplyDelete
  33. WTF? Naix Rage from 15 to 17 to 19? WTF and my Huskar lesser AGI? what for is his 3rd skill will be useless, he just strong with lesser life but.. OMG... RIKI is already strong but they make him more Godlike. So imba.

    ReplyDelete
  34. Anonymous1:06 PM

    wtf dota. will be so much fun

    ReplyDelete
  35. Anonymous8:27 PM

    hoping for a quick Ai map for this new version :/

    ReplyDelete
  36. Anonymous10:05 PM

    if 6.79 release so I will like to play 6.78c :) _!_

    ReplyDelete
  37. Anonymous11:02 PM

    As you can see, and what most people are saying, MOST OF THE UPDATES cannot be implemented in DOTA 1. So quit hoping that DOTA 1 will still see these new updates, DOTA 1 has limitations, but for a new game, there is none. Adding the fact that the dev of DOTA 2 is Icefrog himself, then, I don't think DOTA 1 will ever to be updated again. Unless they modded the entire Warcraft game and I don't think Icefrog will waste his time modding DOTA 1 for IT WILL NOT MAKE PROFIT for him or for Valve, people change due to money and nothing can change that. He now works for a company that he can apply his skills and earn a lot of money, so if you were Icefrog, will you waste your time modding an old game rather than making your new game better? Besides, DOTA 2 is free to play. Last question, do you see any test maps for DOTA 1? I'm telling you, the changes has been implemented already in DOTA 2, why not in DOTA 1? Why not in the game that sees the updates 1st before? Why only in DOTA 2? Because of GAME ENGINE LIMITATIONS. Nowadays its not really about the fans anymore, it is about money. And the fans will always be there, whether the game is free to play or pay to play, that is why Diablo III and Stafcraft II proved that nothing can stop people from playing even if they need to spend a lot of money for it. And thats the main goal of every gaming company, to make money.

    ReplyDelete
  38. Anonymous4:22 PM

    Dont know whats icefrog is upto... But this thing is going to pull DOTA's repo down... Many pro players are going to quit to LOL after reading all this...

    ReplyDelete
  39. Anonymous11:15 PM

    I don't get this. They make a new map 6.79 with only balance changes and buffs. Why don't they give us some new items or new champions to make this game more fun. Old dota players will know what I mean. No so long ago every new map that was coming out had something new and interesting, but from now on we do not get new items or heroes. All it is are balance changes, nerfes and buffs.

    ReplyDelete
  40. Anonymous7:22 AM

    FVCK! This version is IMBA :S

    ReplyDelete
  41. Anonymous9:46 AM

    WTF. Giving creeps a phase boots effect. It will be like LoL. But I think you're suggestion is good. No creepblocks on the 1st wave. :)

    ReplyDelete
  42. ,. every updates has a negative and positive response

    ReplyDelete
  43. Anonymous12:01 PM

    icefrog ... are you fixing dota to make it balance or you are going to make this game super imbalance that was like to be just for fun for the noobs and newbies ?.

    ReplyDelete
  44. what kind of map is this WTF!! o.0

    ReplyDelete
  45. new map sucks! I'm playing 6.78 until they change to better option

    ReplyDelete
  46. Anonymous4:22 PM

    Noob ICefrog your so weak

    ReplyDelete
  47. Anonymous8:22 AM

    I think you are making Doom powerful.

    ReplyDelete
  48. Anonymous9:53 AM

    icefrog is drunk :/ i fucking hate this map. dota 2 already release this version. they drunk both together :/

    ReplyDelete
  49. does anyone playing LOL or HON here? can u teach me now>>

    ReplyDelete
  50. Anonymous1:18 AM

    w3x map discontinued? It's been quite a while now

    ReplyDelete
  51. Why they call this map is 6.79 when it willn't be released for dota 1? They should call it "Dota 2 map".

    ReplyDelete
  52. Anonymous9:32 PM

    why is this imbalanced again?
    i thinks it's okay maybe except for some buffs.
    IMO i dont think the increase smoke screen aoe is good.
    huskar is actually good now considering huskar plus skel king combo. range passive lifesteal or traxex + skel king.
    i guess they just wanted to change the meta during the TI3, like less wisp and batrider bans, or less alche picks.

    ReplyDelete
  53. Anonymous9:40 PM

    and don't compare the games that want to do things differently. for example in hon you have new heroes but some old heroes are weaker than the heroes in dota 2. take for example zeus's counterpart in hon. all his skills are weaker compared than. nobody gives a damn because he is used very sparingly, and thats what valve/dota2/icefrog want to avoid; nobody using a hero.
    bloodseeker is still crap though , he'll just become a last hitting maniac with a terrible cast point.

    ReplyDelete
  54. this is dota 1 or dota 2 ? what dota ? please specific?

    ReplyDelete
  55. Anonymous11:32 PM

    super unbalance this dota 2 new update..

    ReplyDelete
  56. Anonymous9:05 AM

    besides, the older versions of Dota 1, it has been tradition that every
    x.x9 version has some sort of a Quest or something.
    remember Invoker, Tauren Chieftain, Phoenix, etc...
    old players know that.
    Dota 1 is dying. No. What game is this??

    ReplyDelete
  57. Pudge = (HON) Devourer Venge = (HON)Andromeda

    ^_^

    ReplyDelete
  58. ... Where is the new items ? and New HEROES ? we need it :@

    ReplyDelete
  59. wooow lest do it (+_+)

    ReplyDelete
  60. woooow lest do it (+_+)

    ReplyDelete
  61. Anonymous6:28 PM

    Update please...

    ReplyDelete
  62. Anonymous9:54 AM

    expect the imba pudge and vs!!

    ReplyDelete
  63. Anonymous5:22 PM

    Guys, the changes are clearly for Dota 2 only..... -_-

    ReplyDelete
  64. X.X9 dota is supposed to have a hidden quest where does this one has ?

    ReplyDelete
  65. Anonymous5:37 PM

    Elder titan....ahahahahah, there is no that hero in DotA 1. Copypasted and not official

    ReplyDelete
  66. Anonymous7:16 PM

    due its cocoo

    ReplyDelete
  67. Anonymous9:55 PM

    It seems like they won't update the DotA 1 map anymore, too bad.

    Not everyone want to play DotA 2, you know. Some people just want to create an ad-hoc connection and form a LAN, so they can play with their friends without any need of internet connection.
    In the opposite of DotA 1, in DotA 2 you HAVE TO connect to the internet and log-in into the Steam network. There's no flexibility like the way it used to be on DotA 1.

    I often play DotA 2 with its gorgeous graphic, better multiplayer, better keyboard shortcuts, and any other improvements from the original, and yes, it's way better than the DotA 1.
    But I just....well, it feels nostalgic to play the original DotA 1. DotA 1 is where every single things on DotA 2 originated from. There WON'T be any DotA 2 without DotA 1.

    You guys whoever update the DotA 1 maps, shouldn't have abandoned this old,great,original game. Sure, you guys can stop the core game (Warcraft 3) development, BUT NOT THE MAP!

    ReplyDelete
  68. Anonymous10:18 AM

    why for dota 2 only ? ...
    pudge and vengeful plus dagger are okay ...
    it is unfair that rubick can use meathook or swap and dagger , right ? .



    please have lunar blessing be clickable or global ...
    for the allies to have full vision at night for purposes .

    ReplyDelete
  69. Anonymous4:39 PM

    thz 6.79 next next ok for the dota . i don't like dota 2.

    ReplyDelete
  70. Anonymous1:41 PM

    i believe this changes will be only on d2..... don't want it on d1

    ReplyDelete
  71. Anonymous7:06 PM

    Pudge + Dagger = Unlimited Fresh Meat Works

    ReplyDelete
  72. Anonymous12:12 PM

    This is the dota2 changelogs because i already experienced that changelogs.

    ReplyDelete
  73. Anonymous7:06 AM

    yeah we can stop hoping to see this update on w3c dota... I have seen this coming sooner or later still it feels sad. I have been playing the game for more than 4 years and I still like w3c ones better than valve's..

    ReplyDelete
  74. Anonymous11:41 AM

    Good Changelogs Keep it Up

    ReplyDelete
  75. Thanks a lot for this update!

    ReplyDelete
  76. Anonymous3:09 PM

    what is that sun wu kong at bottom right??loll

    ReplyDelete
  77. Good News :)
    Thanks 4 review new maps..~

    ReplyDelete
  78. :: love the new update , there is no differences between dota 2 .

    ReplyDelete
  79. : love the new update , theres no differences between dota 2 . i've seen the comments from professionals in The International who play this new update , they loved it .

    ReplyDelete
  80. Sniper Kardel need speed and more damage resistance and magic, since their skills makes little difference. Mini retardation have to turn delays of delay as Chaos Knight. Heroes like Sniper are not heroes but heroes sub, compared with Ursa Warrior or Terrorblade ...

    ReplyDelete
  81. Anonymous7:25 AM

    ill try nga, pudge? dagger.? what the big F!

    ReplyDelete
  82. Anonymous11:15 AM

    where can we report a bug?

    ReplyDelete
  83. OMG! where can i find the bunch of neutral creeps ? :)

    ReplyDelete
  84. where can i find the bunch of creeps on the new map 79 ? O.o

    ReplyDelete
  85. Anonymous11:03 AM

    are make difference between dota 2 and dota 1.. don't fuck heroes like that

    ReplyDelete
  86. Anonymous12:38 PM

    this is just a test map right??..i hope it is

    ReplyDelete
  87. Anonymous10:13 PM

    I miss the old version is better

    ReplyDelete
  88. Anonymous10:49 PM

    pudge and VS can use dagger,
    skywrath mage aghanims = 0 SS cooldown
    riki will not be revealed when using item or skill
    slark cannot be detected by truesight while using SS

    these heroes can be godly without using effort..
    just a right amount of creepshot

    exept riki:
    dagon + ethereal blade = deadly early combo

    ReplyDelete
  89. Anonymous1:37 AM

    this is dota 2 changelogs for sure..omg
    dota 1
    nyx assassin, elder titan, tusk, outworld devourer and timbersaw?
    changed the names? WTF

    ReplyDelete
  90. Anonymous1:22 PM

    i like it. AHAHAHA as a almost 5 yrs dota player.
    it's like a challenge! AHAHAHA

    ReplyDelete
  91. Anonymous10:03 PM

    What ? Some of us have been playing Dota for many years ! Now, Dota 2 is superior to Dota ? What's the point ? I love dota 1 and have so much fun from playing it with friends or other guys in LAN. Now what ? Should we have to quit Dota 1 ? WTF ! Icefrog is ruining Dota 1 ? Okay ! Forget it! let's see what will happen.

    ReplyDelete
  92. Anonymous3:51 AM

    Bring Old Terrorblade back Please? :) With the Zeal and Lower Cooldown Metamorphosis

    ReplyDelete
  93. Anonymous11:07 AM

    well i think this update is good except for BLOODSEEKER, its skill 3 "thirst' is GLOBAL NOW,

    do you think there so much using MAPHACK than the FVCK dev now create it to tell.. "hey now dont use it again maphack there bloodseeker now so feel free to use it" << FVCK

    ReplyDelete
  94. Anonymous3:15 PM

    no AI for this map? will there be anymore AI maps for 6.78 and 6.79?

    ReplyDelete
  95. Anonymous6:29 PM

    its goood if they have a negative comment they just dont know how to use all hero theyre noob its good to have changes

    ReplyDelete
  96. Anonymous3:24 AM

    THIS IS FOR ME AS A FORMER PLAYER OF DOTA THE DISGRACE OF ICEFROG.... this is dota dudes... not LOL... SEEKER?? FFS SLARK FFS as for items?? what can i say..... AXE WTF??? dagger tO VENGE AND PUDGE?? THIS IS NOT DOTA... IS A NEW GAME DUDES... FFSSSS... I STOP DOTA ME AND MANY OF US CAUSE OF THIS CHANGES.... FLY REUSE??? FFS I AM ANGRY REALLY WITH THE NEW MAP

    ReplyDelete
  97. Anonymous8:37 PM

    Illusions can't use radians anymore? Is this a bug or a change?

    ReplyDelete
  98. Anonymous2:46 PM

    WHY ARE YOU RUINING DOTA 1????? DDDDD::::::

    ReplyDelete
  99. Anonymous3:57 PM

    wat the fuck.! PBMN damn.. i dunt want dis map, this is way to far from wat we played yesterday.. plz do not change.. it's not right . only the lothars cooldown we liked.! but thats not fair.! ur ratings will go down with ds shitness map.! i am an old player of dota and plz do not make this "lol" like game.!

    ReplyDelete
  100. Anonymous7:24 AM

    to those who doesn't like changes go quit dotA and stop playing other games. GO plant food crops. You all have no future in games.. -oppss2k3

    ReplyDelete
  101. hey u didnt fix a bug yet ?

    ReplyDelete
  102. Anonymous5:58 PM

    buyback changes sucks >< , i quit

    ReplyDelete

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