Official DotA 6.81b Map Release:
- DotA 6.81b Map (7.9 MB)
Gameplay and Cosmetics
- Roshan base armor increased by 1
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
- Random Draft hero selection pool increased from 22 to 24
Heroes
Abaddon- Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
- Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
- Chilling Touch attack speed reduction increased from -15 to -20
- Mana Void's area of effect increased from 450 to 500
- Counter Helix now uses Pseudo Random chance
- Sticky Napalm bonus damage is now halved against non-hero units
- Flaming Lasso mana cost increased from 150 to 225
- Base damage increased by 4
- Bloodrage cast point improved from 0.6 to 0.4
- Bloodrage can no longer be dispelled
- Wind Walk duration increased from 15/20/25/30 to 20/25/30/35
- Track cast range increased from 900/1050/1200 to 1200
- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
- - Warpath no longer has unique values for the first movement speed stack
- - Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
- - Spiderling's Poison Sting damage per second increased from 4 to 8
- - Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
- - Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
- - Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
- - Penitence cooldown reduced from 14 to 14/13/12/11
- - Death Pact cooldown reduced from 45 to 45/40/35
- - Hoof Stomp mana cost increased from 85/100/115/130 to 130
- - Phantasm now has a 50% chance to create one extra illusion when cast
- - Poison Touch no longer causes a ministun
- - Kinetic Field cooldown reduced from 14 to 14/13/12/11
- - Devour manacost rescaled from 60/50/40/30 to 60
- - Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9
- - Turn rate improved from 0.6 to 0.9
- - Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
- Echo Slam no longer ignores units that are invisible or in Fog of War
- - Stone Remnant recharge time reduced from 35 to 30
- - Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
- - Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
- - Untouchable slow duration increased from 3 to 4
- - Midnight Pulse duration increased from 8 to 11
- - Midnight Pulse area of effect increased from 400 to 600
- - Base agility increased from 21 to 23
- - Turn rate improved from 0.5 to 1
- - Homing Missile now hits invisible units
- - Homing Missile hits required to destroy increased from 3 to 3/3/4/5
- - Forged Spirits 33% magic resistance removed
- - Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
- - Dual Breath range increased by 50
- - Liquid Fire level 4 cooldown reduced from 5 to 4
- - Aghanim's Scepter Macropyre duration increased from 7 to 14
- - Aghanim's Scepter Macropyre range increased from 1350 to 1800
- - Omnislash damage per slash rescaled from 175-250 to 200-225
- - Base attack time improved from 1.6 to 1.4
- - Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
- - Torrent area of effect increased from 215 to 225
- - X Marks The Spot can now last twice as long on allied heroes
- - Ghost Ship allied buff duration increased from 8 to 10
- - Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
- - Overwhelming Odds area of effect increased from 315 to 330
- - Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
- - Moment of Courage now uses Pseudo Random chance
- - Lightning Storm now slows its targets by 75% for 0.5 seconds
- - Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
- - Frost Armor can now be cast on buildings
- - Aghanim's Scepter Chain Frost no longer has a bounce limit
- - Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
- - Aghanim's Scepter Laguna Blade damage goes through magic immunity
- Attack range increased from 650 to 670
- - Spirit Bear health regeneration increased from 2 to 2/3/4/5
- - Voodoo cooldown reduced from 30/25/20/15 to 30/24/18/12
- - Base agility reduced from 22 to 18
- - Howl duration decreased from 12 to 10
- - Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
- - Shapeshift no longer provides 100/200/300 bonus health
- - Removed Skewer maximum target limit
- - Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
- - Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
- - Mystic Snake no longer requires Fog of War vision to bounce
- - Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
- - Base movement speed increased from 305 to 315
- - Elune's Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
- - Elune's Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
- - Elune's Arrow vision reduced from 800 to 650
- - Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
- - Rip Tide area of effect reduced from 350 to 320
- - Rip Tide negative armor no longer goes through magic immunity
- - Reaper's Scythe now adds +30% duration to the respawn timer
- - Heartstopper Aura area of effect increased from 1000 to 1200
- - Impale cooldown increased from 11 to 13
- - Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
- - Base armor increased by 1
- - Cast animation improved from 0.56 to 0.45
- - Purification area of effect increased from 225 to 240
- - Guardian Angel duration increased from 5/6/7 to 6/7/8
- - Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
- - Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
- - Stifling Dagger cooldown reduced from 8 to 6
- - Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
- - Phantom Strike bonus attack speed increased from 100 to 130
- - Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
- - Fire Spirits health cost increased from 15% to 20%
- - Icarus Dive cast point extended from 0.01 to 0.2
- - Decrepify mana cost reduced from 100 to 60
- - Nether Ward duration increased from 25 to 30
- - Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- - Shadow Strike cast range increased from 400 to 450/475/500/525
- - Strength gain increased from 1.7 to 2.3
- - Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
- - Smoke Screen cooldown reduced from 13 to 11
- - Backstab now works when attacking allied units
- - Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
- - Requiem of Souls' secondary debuff now affects magic immune units
- - Agility growth increased from 2.1 to 3.0
- - Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
- - Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- - Base armor reduced by 1
- - Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
- - Base movement speed increased from 315 to 325
- - Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
- - Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
- - Fixed Sniper's acquisition range not matching his maximum attack range
- Nether Strike cast range increased from 400/550/700 to 700
- - Nether Strike cooldown rebalanced from 75 to 80/70/60
- - Base damage increased by 6
- - Echo Stomp mana cost reduced from 100/115/130/145 to 100
- - Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each
- - Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
- - Strength gain reduced from 1.9 to 1.4
- - Reflection slow no longer persists through magic immunity
- - Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
- - Anchor Smash damage reduction increased from 40 to 60%
- - Anchor Smash now works on Ancient creeps
- - Heat Seeking Missile is no longer blocked by Ethereal
- - Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
- - Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
- - Melee Whirling Axes cast point improved from 0.2 to 0
- - Snowball cooldown reduced from 21 to 21/20/19/18
- - Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
- - Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
- - You can now load an ally into your snowball within 400 range by right clicking on them
- - Snowball moves 75 MS faster for each allied hero inside it
- - Snowball deals 20/30/40/50 extra damage for each additional hero in it
- - Soul Rip area of effect increased from 975 to 1300
- - Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
- - Tombstone Zombies no longer give any experience or gold
- - Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
- - Flesh Golem's Plague Aura now affects magic immune units
- - Intelligence growth increased from 2.0 to 2.5
- - Fury Swipes is no longer an Orb Effect
- - When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives
- - Grave Chill cooldown increased from 10 to 16/14/12/10
- - Shadow Word duration increased from 9 to 11
- - Upheaval cooldown reduced from 50 to 50/46/42/38
- - Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
- - Focus Fire manacost decreased from 150 to 75/100/125
- - Maledict cooldown reduced from 35 to 20
- - Death Ward base attack time improved from 0.25 to 0.22
- - Arc Lightning cast point improved from 0.4 to 0.2
- - Lightning Bolt true sight range reduced from 900 to 750
- - Lightning Bolt flying vision range reduced from 1000 to 750
- - Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
- - Lightning Bolt vision and truesight duration increased from 3 to 4.5
Items
Animal Courier- - Ground Courier respawn time reduced from 180 seconds to 140 seconds
- - Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
- - Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
- - Cyclone now deals 50 damage to enemy units when they land
- - You can now cast Cyclone on yourself while you are magic immune
- - WindWalk duration increased from 12 to 14
- - Chain Lightning damage reduced from 160 to 150
- - Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
- - Recipe cost increased from 600 to 900
- - Static Charge duration decreased from 20 to 15
- - Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
- - Necronomicon units XP bounty increased from 59 to 100/150/200
- - Pipe health regeneration reduced from 11 to 8
- - Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
- - Cripple ability cooldown reduced from 12 to 10
- - Hexed units' base movement speed increased from 100 to 140
Parity
- - Spiderlings Poison Sting damage no longer stacks
- - Tornado's aoe increased from 175 to 200
- - Rupture no longer deals damage to Invulnerable units
- - Ice Blast no longer gets dispelled
- - Tinker rearm refreshes Blink Dagger state
- - Lone Druid in True Form attack range same as default melee (150->128)
- - Empower Cleave aoe from 250 to 200
- - Ember Spirit turn rate from 0.5 to 0.6
- - Battle Hunger gets dispelled when target is Magic Immune
Subsequently the new changes will might effect the gameplay in the large amount because there has been some quality changes which can be seen while playing the game. The development of the next version is still under progress and you will be able to see the DotA 6.82 in the future as well.
28 Comments yet..:
first comment! congratulations to Newbee!
Ursa
- Fury Swipes is no longer an Orb Effect ? Seriously?
where is Phantom Lancer
First blood, Great Update :)
- Aghanim's Scepter Chain Frost no longer has a bounce limit
OMG. no longer has a bounce limit
First Blood!
Poor lycanthrope :-(
why didn't make change to phantom lancer
i miss you so much ice frog
So... Good
what happened to my ember!!! :(
khanthang kahi.... i love this update
AI is far behind this...
ursa has now a cool hero fury swipes is now a free orb effect :)
jakiro is now a imba because the ulti ^_^ OMG..
nice
URSA at level 3 with Mask Of Death can kill Roshan..
URSA at level 3 with Mask Of Death can kill Roshan..
Aghanim's Chain Frost(Lich Ultimate) no bounce limit abused.
Fury swipes no longer orb effect, lich agha no more bounce limit and eza perma ss. Well thats OP
who the hell wants d effect of aganims in tinker..
fury swipe with no orb effect is a mistake.
i hope they wont change dota 1 maps to d exact dota 2 systems..
like there is no word ORB EFFECT there.. so evryone using all d previous orb effect items simultaneusly. its ridiculous.
lets hope it wont happen
ursa with diffusal bram!!
Aww that changes so good :)
Hopes everyone like it tough...
But actually, try not to make it OP on one side... :)
Just take it great... :D
insane improvement for my omniknight!
i will not let anyone of my teammates die!
Ezalor Aghanim's gonna makes big changes of gameplay in Dota Tournament.
As for Lich with Refresher gonna be imba.
Ursa with M.o.Madness gonna be imba n with Skadi gonna be pain as for late game - tanky and imba.
Zeus wards spoiler.
Facing Lina not only require BKB but along with a Linkin is needed.
Abandon Aghanims spoiler for saving allied players get slain directly. Eg. Laguna blade and Finger of Death.
Big Mess:Ursa , incredible upgrade : omniknight , odd one : vengeful spiri,t jakiro and keeper of the light became amazing but poor lycantrope ; try not to be killed by necrolyte cause u will miss the game...
You missed vengeful odd change and incredible omniknight!
Thanks :)
no I LOve Dota but the Old Dota i Like it
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